THE ROLE OF DIGITAL GAMIFICATION IN ENHANCING STUDENT MOTIVATION
Keywords:
digital gamification, education, student motivation, learning management systems, augmented reality, virtual reality, artificial intelligence, multimediaAbstract
This article discusses the psychological, didactic, and methodological potential of digital gamification in teaching primary school students. It emphasizes the tools and platforms that enable the creation of electronic educational resources using digital game elements. Additionally, the study highlights the significance of digital gamification from social, pedagogical, and technological perspectives to enhance students' motivation and foster deep learning. Special attention is paid to the role of modern digital technologies such as learning management systems (LMS), augmented reality (AR), virtual reality (VR), and artificial intelligence (AI) in transforming traditional teaching methodologies.
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